Elves are okay but they've never been my favorite. My players and I agree it wouldn't really feel like a proper dungeon-y game without Tolkien-style elves in it. I have been kicking around a version of elves that is more Fae and weird and otherworldly but that's for another day. Anyway here's these pointy-eared bastards.
ELF
(artwork by Astri Lohne and Han Peng respectively)
Elves get +1 to DEX, +1 to INT, and +1 to CHA. (1)
Elves get +2 to Reflex saves. (1)
Elves have a +1 bonus to attack rolls made with bows. (1)
Elves are immune to magical sleep and mind control effects. (1)
Elves can see in the dark as if it were daylight as long as there is any moonlight, starlight, or light produced by living things. (1)
Elves can sense invisible beings and hidden or secret doors, passages, and trails with a Wisdom roll. (1)
Elves are immune to magical charm, sleep, and paralysis effects. (1)
Elves can reroll failed rolls to resist diseases and magical aging effects. (1)
If an Elf is even slightly obscured by foliage, heavy rain, falling snow, mist, or other natural conditions they will be undetectable to mundane senses as long as they don't move at more than half speed. (1)
1. All this stuff feels Elf-y and neat.
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