Sunday, March 6, 2022

CLASS: ANTI-PALADIN

ANTI-PALADIN

 


(art by HrvojeBeslic and mindsiphon, both on DeviantArt)

 

HIT DICE: D8

ATTACK BONUS: +1

Anti-Paladins get +1 to Fortitude and Willpower saves.
Anti-Paladins can use all melee weapons and armor.
Anti-Paladins heal d4 hit points whenever they kill a mortal. (1)
Anti-Paladins can make Faith rolls to Command the Undead or Become the Nightmare. (2)
Anti-Paladins get a bonus to their Faith roll when they are committing atrocities, defiling or
desecrating that which is good or righteous, or terrorizing groups of the virtuous or innocent. (3)
Anti-Paladins start with a random Unholy Gift. (4)
Anti-Paladins get -2 to all rolls (except Faith) when they are in direct sunlight. (5)


Command The Undead: The Anti-Paladin can control (level)d6 HD worth of undead or raises (level)d6 HD of corpses as undead. (6)

Become the Nightmare: The Anti-Paladin changes form, becoming a shadowy wraith. Enemies must make a Morale check when they see the Anti-Paladin. The Anti-Paladin is immune to all attacks except magic and silver weapons in this form. The Anti-Paladin also adds their level to damage rolls. The Anti-Paladin can move at double speed and can fit through any opening that smoke or mist could fit through. This form lasts for a number of turns equal to d4 plus their level. (7)


1. This is the fun part of being an anti-paladin. Slaughter mortals, cull the weak and craven, feast on their wretched souls -- classic.

2. This is in the same vein as a paladin's roll. Anti-Paladins have Faith too, it's just in DARK AND TENEBROUS THINGS THAT SCREAM IN THE NIGHT

3. Also like paladins but with evil-ass thematic bonuses. Bonuses from Unholy Relics do apply.

4. Same as clerics and paladins mostly, but instead from the Unholy Gifts list below. I will probably grant more gifts as the anti-paladin levels up.

5. A flavorful disadvantage that is maybe too hindering? Nobody's complained yet.

6. Just like I patterned the paladin on Solars from Exalted, I did anti-paladins like Abyssals from Exalted. Anti-paladins are not undead but they are undead-adjacent and some necromancy powers fit them well.

7. This has been completely overpowered in play and I don't care because it's cool.


Unholy Gifts

 1. Bestial: You can turn into a wolf or snake for one hour a day.
 2. Hypnotic: Charisma goes straight to 18, or 20 if it's already 18.
 3. Nosferatu: You don't sleep, breathe, age, or have a reflection.
 4. Luck of the Devil: You can reroll any natural 1s you roll. If you roll another 1 then you keep that roll.
 5. Relentless: Your maximum hit points are immediately doubled.
 6. Unstoppable: Constitution goes straight to 18, or 20 if it's already 18.
 7. Fanatic: You get +1 to all rolls and your normal speed is doubled.
 8. Terrifying: Strength goes straight to 18, or 20 if it's already 18.
 9. Infernal: you are immune to any damage from fire or lightning.
10. Child of Darkness: You can see in pitch darkness.
11. Vile Blood: You are immune to all diseases & poisons.
12. Mark of Cain: Anyone that damages you in combat takes 1d4 damage.
13. Shadowed: You can turn invisible for (your level) rounds a day.
14. Dark Soul: You get a permanent +2 AC.
15. Arrogance: You can't be magically dominated, charmed or possessed.
16. Exalted: You can reroll any failed roll once a day.
17. Night Stalker: At night, you can fly at your walking speed.
18. Cold-Hearted: You are never afraid, and get an additional +2 to all saves.
19. The Devil's Own: You have damage reduction equal to your Wisdom modifier (minimum 1).
20. Chosen: The next time you die, you come back in 3 rounds, at full hit points.

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